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You've just learned to drag their bodies into the shadows to avoid detection. Let's face it: Even when you play the good guy, you still kill plenty of innocents. Yes, you have two bosses competing for your loyalty, but pleasing them both isn't very difficult and doesn't really call for you to make many interesting "moral" decisions. I found that this new scenario made little difference to gameplay. To earn and maintain their trust, he is sometimes called upon to perform various bad acts, blurring the line between right and wrong.
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The new twist in Double Agent is that Sam is called upon to go undercover and make friends on the inside of a terrorist organization. Granted, it's an awesome sight, but some players may wish they had more control over Sam's movements.
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For example, Sam may start climbing a pipe when all you were trying to do was walk in front of it, or he may jump out of a frozen lake, grab an armed guard you didn't even know was there, pull him down through a hole in the ice, pull out a blade, and stab the guard in the chest, all because you merely pressed the "up" key. Generally speaking, if Sam is capable of performing some trick and you move him to the approximate area, he will perform the trick, whether you were trying to get him to or not. For better or worse, Sam does just about everything automatically. Performing these fancy moves does not require that the player memorize extended combinations of keys.
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For example, Sam can climb pipes, peek around corners, crawl through vents, hang from ledges, slide along ropes or zip lines, swim, and can perform numerous other nifty tricks, like the beloved "inverted neck snap." The camera follows your player from a third-person perspective, and much of the joy of playing derives from watching Sam Fisher's fluid and realistic movements as he navigates about the map and executes a wide variety of special moves.
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You are assigned a series of missions, most of which require that you infiltrate enemy territory and accomplish some goal (hack a computer, steal documents, or defuse a bomb) either without being seen by anyone or with minimal casualties. The general thrust of the Splinter Cell series goes something like this: You play the role of Sam Fisher, government spy. For those already familiar with the series – and I suspect that includes most of you – Double Agent is enjoyable, but its single-player campaign offers little you haven't already seen before in Chaos Theory and earlier iterations of the game. Nothing out there quite duplicates Splinter Cell's unique blend of stealth action, high-tech gadgetry, and gorgeous third-person visual effects. If you've never played a game in the Splinter Cell series, you owe it to yourself to give Splinter Cell Double Agent a try.