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Games, people, and influences mentioned or discussed: Shenmue, Arkham Asylum, Metal Gear (series), Dark Souls, Demon's Souls, Assassin's Creed, Legend of Zelda (series), Arkane, Dishonored (series), Prey, Mass Effect, Fallout 3, Ico, Dragon's Lair, Republic Commando, God of War, Uncharted: Drake's Fortune, Donkey Kong, The Thing, Control, Kirk Hamilton, Aaron Evers, Mark Garcia, Temple of Doom. One of the most enduring horror classics in all of gaming has just gotten a new lease on life of the parasite-slaying kind, of course with this week’s Oculus Quest 2 launch of Resident Evil 4, completely retooled and reimagined as a first-person virtual reality experience. Issues covered: things we didn't notice about the game, target practice, going to apparent side tracks first, extending play to try to slow trade-in, collectibles, gacha mechanics, needing to enjoy the core thing, a precursor to lootboxes, expanding to other types of players, ways to expand the mechanics, upgrading treasures, having the nagging idea that you might need to go back, hidden mechanic that extends play, adding discovery, Eastern vs Western design philosophies, misreading the thing they wanted from the El Gigantes, the dragon room, having to come back to a side room, leaving Ashley behind, the layers of history of Europe vs Japan, looking for locations and ideas that can support a lot of varied fictional, differences between systems and level design and parallels with programming, the creature that seems unkillable, being unable to read the boss' states, the Salazar bot and Salazar as an enemy (versus others), the mine car section and its tensions, failing the QTE at the end, wanting an indication that a QTE is coming, feeling unfair, Brett makes a plan, the problem with setpieces, matching expectations, insta-killed by being grabbed by a lava gigante, dropping barrels on your enemies, fighting in close quarters, being absorbed into a giant plant, jumping down to avoid QTEs, turning and running and fighting the design, Your Princess is in another castle, giving a little bit of thanks. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. This made it all the more surprising when Resident Evil Village brought treasure back into the mix, even. Resident Evil 7 introduced treasure photos hidden around the Baker Estate, but treasure as fans knew it in RE4 was distinctly absent. Village Chapter 1-10:10 - Pearl Pendant0:29 - Beerstein0:46 - Red Catseye Chapter 1-21:02 - Elegant Mask 1:18 - Brass Pocket WatchChapter 1-31:35 - Elegant H. We take a little sidestep into the things that aren't mentioned in the manual, and then work through Chapter 4. Introduced alongside in-game currency in Resident Evil 4, treasure could be found all throughout the game and sold to the Merchant for a sizable payout.
#Resident evil 4 treasures series#
Welcome to Dev Game Club, where this week we continue our series on Resident Evil 4.